![]() Ghost ‘n Goblins looks instantly familiar when you look at it, but it is different bosses are massive now, such as the Cyclops at the end of one of the first stages that leaps into the background to try and kill you. Yep, they are still a major pain in the butt.Īs for the rest of the game and frankly it’s like slipping into a warm bath of nostalgia as it slides down memory lane. And of course, the magicians in a Treasure chest are back, with the ability to turn you into a frog or a turtle. The way Arthur loses his armour bit by bit as he gets hit, until he is running around in just his boxers, is the same as back in the day too, and finding a set of Golden Armour is still great fun. But with javelins, petrol bombs (well, that’s what they look like!) and even some weird kind of shield throwing thing to choose from, as well as many more, the ability to find a weapon you like is pretty nailed on. The weapons that Arthur can find are pretty familiar, with a personal favourite being the daggers still. There is a Legend difficulty if you are amazing and have the reflexes of a squirrel hopped up on Red Bull, but that has certainly been a step too far for me.Īll of the familiar tropes of Ghosts ‘n Goblins’ gameplay are present and correct. ![]() Now, Page difficulty essentially makes you immortal, and if you die, you will respawn and carry on, but on the flip side, you can’t see the whole of the game that way. ![]() I’ve been playing mostly on Knight difficulty, yet there are two lower difficulties to try, Squire and Page. ![]() The first of these is a difficulty select, which would have been welcome back in the day. ![]()
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